A one shot “clone” of NES Duck Hunt made in Unity3D. Is not properly a clone… because is only a one-shot duck and restart.
Continue reading “[Unity3D] Nintendo Duck Hunt clone”
Today i’ve discovered a simple and funny way to catch all Pokemon around the world simply stay sit in front of your pc!
Continue reading “PokemonGo – Catch world wide pokemon… from your desk!”
First “Hello World” project just to learn Unity3D basics.
A very ugly clone of GravityGuy for iOS, maded in Unity3D using C#. Just to learn something new!
Continue reading “[Unity3D] PaskyRun”
Mac OSx Screen Saver, created using the source file of itself! 🙂
What are the letters?
Continue reading “[Swift] macOS screen saver”
Simple IPTV streaming app for iOS (universal target) and Mac OSX.
Based on a googled (non pay-tv) italian channel list.
Continue reading “[Swift] ipTV for iOS/Mac”
A framework and lessons to learn Swift syntax and idioms in a logical sequence.
Original github project here: https://github.com/elpsk/Swift-Koan. Stay tuned for updates.
Continue reading “[Swift] Swift Koan – Unit test”
Today, i want to introduce SquidMan (more info here), a simple Mac OSx sniffer.
Continue reading “Sniffing mobile device traffic”
A collection of useful Xcode debugging technique, using Breakpoints and LLDBdebugger.
Continue reading “Xcode – power of breakpoints”