Imagine that you need to add a file in your XCode project the first time that you build the app.
For instance, you have a configuration file, in Swift, that you want to compile and embed in your app (instead of using a PLIST file that is in CLEAR…) during the build phase and of course use in your project.
Continue reading XCode – Add a file in project at build time
Here a simple and easy memo for getting the iPhones devices models range.
Continue reading [Swift] Get devices model range
here a conversion on an old tutorial in Swift about the Levenshtein distance of two strings.
Continue reading Swift – Calculate Levenshtein distance
what I want to share is an ordered and readable Podfile.
The Podfile is a specification that describes the dependencies of the targets of one or more Xcode projects.
Continue reading XCode ‐ Podfile with categories and multiple targets
This is my new nerdy stuff: M5Stack, Arduino compatible!
M5Stack is an open source enclosed modular toolkit with stackable modules, user-friendly IDE, enabling rapid and high-quality prototyping
Continue reading M5Stack – Review and useless saturday code
Today, a code extract from one of my 3d games… (Viruz!, download here), an hexagons map.
Example of hexagons map:
Continue reading Unity3D – Draw hexagons map in canvas