Today, a simple Arduino project that permit you to power on something connected to a 220v power using a simple relay.
Today, a code extract from my next (in development) 3d game… (stay tuned for this!), an hexagons map.
Everyone that use XCode knows that to run the app in a different device, you need to select one from list, launch and wait the device to boot… Well, it’s a mess. I hate a lot this feature.
I’m a full-stack developer, so I build my iOS applications in Swift and backends in Node.js… why not use Swift for both platforms (iOS and backend)?
A minimalistic but very complicated memory game. Have you a strong memory? Try… World A: the easiest! There is also an hint sign to help you. World B: the middle one. No hint for you and the first box is already colored. World C: hazard. No error allowed! Too complicate? Switch COLORS / ICONS. […]
Hi guys! Today i’ve discovered a simple and funny way to catch all Pokemon around the world simply stay sit in front of your pc!
A one shot “clone” of NES Duck Hunt made in Unity3D. Is not properly a clone… because is only a one-shot duck and restart.
Well, starting with new tutorials! Unity3D and C# development. Today we learn an intelligent way to animate a character based on the input Axis (Horizontal / Vertical) starting from a single image, called “sprite“.
First “Hello World” project just to learn Unity3D basics. A very ugly clone of GravityGuy for iOS, maded in Unity3D using C#. Just to learn something new!
A framework and lessons to learn Swift syntax and idioms in a logical sequence. Original github project here: https://github.com/elpsk/Swift-Koan. Stay tuned for updates. *** not yet finished! :( *** *** feel free to help me finish this project! ***