Posts Tagged ‘xcode’
07
apr

Hi all,
a promemoria to MERGE Device + Simulator libraries in a “fat” lib with XCODE.

Usage:

1. Create a static lib project
2. Select the Target
3. right-click and “Add … New Build Phase … New Run Script Build Phase”
4. Copy/paste the script below into the box

After that, customize script as you want!

In your BUILD folder you can see Release-Universal folder that contains merged libs with headers file!




Ref: albertopasca.it

Here the code:

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### EXECUTED ONLY WITH SIMULATOR->RELEASE->MyTarget

#!/bin/sh

### CONFIG VARS
MY_TARGET="MyTarget"
IS_VALID="FALSE"
SDK_VERSION=$(echo ${SDK_NAME} | grep -o '.\{3\}$')
ALREADYINVOKED="false"
UNIVERSAL_NAME="Release-universal"
BUILD_DEV_PATH=${BUILD_DIR}/${UNIVERSAL_NAME}/tmp-dev/
BUILD_SIM_PATH=${BUILD_DIR}/${UNIVERSAL_NAME}/tmp-sim/

### CONF CHECK
CheckConfig() {
 # YOUR COMPILE RULES
 if [ ${CONFIGURATION} == "Release" ] &&
    [ ${ACTION} == "build" ] &&
    [ ${TARGET_NAME} == ${MY_TARGET} ] &&
    [ ${PLATFORM_NAME} == "iphonesimulator" ]
 then
  IS_VALID="TRUE"
 fi
}

### MKDIRS
CreateFolders() {
 mkdir -p "${SYMROOT}/${UNIVERSAL_NAME}/"
 mkdir -p  ${BUILD_DEV_PATH}
 mkdir -p  ${BUILD_SIM_PATH}
 mkdir -p "${SYMROOT}/${UNIVERSAL_NAME}/include"
}

### MULTIPLE BUILDS
BuildLibs() {
 # BUILD DEVICE
 xcodebuild -configuration "Release" -target "PGLib" -sdk "iphoneos4.3" build RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DEV_PATH}" BUILD_ROOT="${BUILD_DEV_PATH}"
 # BUILD SIMULATOR
 xcodebuild -configuration "Release" -target "PGLib_Simulator" -sdk "iphonesimulator4.3" build RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_SIM_PATH}" BUILD_ROOT="${BUILD_SIM_PATH}"
}

### MERGE LIBS
FatLibs() {
 LIB_DEV="${BUILD_DEV_PATH}/Release-iphoneos/libPGLib-DEV.a"
 LIB_SIM="${BUILD_SIM_PATH}/Release-iphonesimulator/libPGLib-SIM.a"
 LIB_UNI="${SYMROOT}/${UNIVERSAL_NAME}/libPGLib.a"
 HEADERS="${BUILD_DEV_PATH}/Release-iphoneos/usr/local/include/"

 cp "${HEADERS}"/* "${SYMROOT}/${UNIVERSAL_NAME}/include"

 lipo -create "${LIB_DEV}" "${LIB_SIM}" -output "${LIB_UNI}"
}

### CLEAN WORKING DATA
ClearTemporary() {
 rm -rf "${BUILD_DEV_PATH}"
 rm -rf "${BUILD_SIM_PATH}"
}

#
### MAIN
#
if [ "true" != ${ALREADYINVOKED:-false} ]; then  # SKIP APPLE RECURSION
 CheckConfig
 ALREADYINVOKED="true"

 if [ ${IS_VALID} == "TRUE" ]; then  # DO WORK
  CreateFolders
  BuildLibs
  FatLibs
  ClearTemporary

  echo "Custom script on RELEASE/SIMULATOR/${MY_TARGET} executed!";
 else
  echo "Custom script SKIPPED execution!";
 fi
fi

enjoy coding!!!






Ref: albertopasca.it

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21
feb

From your terminal:

1
alberto$ defaults write com.apple.Xcode NSRecentDocumentsLimit 0

done.

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02
ago

Do you want to create an UIColor from RGB value?

Here the snipplet:

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#define UIColorFromRGB(rgbValue) [UIColor \
colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \
green:((float)((rgbValue & 0xFF00) >> 8))/255.0 \
blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]

to use:

1
UIColor aColor = UIColorFromRGB(0xFF00FF);

it’s all!

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