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notes from a developer, tutorials, how-to, ideas

Tag: map

Posted on 3 January 20213 January 2021

Unity3D – Snap object in editor grid

Welcome back,

I want to share a way to draw in Unity3d editor a cubes based grid that allow you to snap objects in the same position and make a cube grid, like this:

Continue reading “Unity3D – Snap object in editor grid”
Posted on 7 December 202016 November 2020

Swift – UIView gradient extension

Sometimes can be useful to add a gradient on a UIView. This simple UIView extension helps you “coloryze” your screen.

Let see how to use and how is implemented.

Continue reading “Swift – UIView gradient extension”
Posted on 8 June 201831 January 2022

Swift – Calculate Levenshtein distance

Ciao,

here a conversion on an old tutorial in Swift about the Levenshtein distance of two strings.

Continue reading “Swift – Calculate Levenshtein distance”
Posted on 1 June 20179 March 2022

Unity3D – Draw hexagons map in canvas

Today, a code extract from one of my 3d games… (Viruz!, download here), an hexagons map.

grid_hex

Example of hexagons map:

Continue reading “Unity3D – Draw hexagons map in canvas”

oʇɹ3qןɐFollow

🙋🏻‍♂️Alberto Pasca, Lead Software Engineer  Mobile @Pirelli. Security, robots and iot lover.

oʇɹ3qןɐ
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ios_dev_albEnid @ios_dev_alb·
21 Apr

iOS Developer != SwiftUI Developer

#iosdev

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onmyway133Khoa 🔥@onmyway133·
12 Mar

Ultimate solutions to common iOS development problems #iosdev 🙈

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mecidMajid Jabrayilov@mecid·
26 Jan

This week we will continue the topic of microapps architecture in Swift by touching on another essential edge of this approach. In this post, we will talk about sharing resources between modules and separating the localization of feature modules.
https://swiftwithmajid.com/2022/01/26/microapps-architecture-in-swift-resources-and-localization/

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lupascaoʇɹ3qןɐ@lupasca·
26 Nov

Swift – Circular button bubbles with gravity https://www.albertopasca.it/whiletrue/swift-circular-button-bubbles-with-gravity/

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lupascaoʇɹ3qןɐ@lupasca·
19 Nov

#Swift - Have fun with GravityBehavior and DynamicAnimator #iOS #gravity #funny https://www.albertopasca.it/whiletrue/swift-have-fun-with-gravitybehavior-and-dynamicanimator/

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