You need to build a System preference panel extension for your app but you’re unable to debug it from XCode due to Apple System Integrity lock?
Let’s see how!
But how to debug this extension?
Latest macOS block the execution or the debug of all system application. Now all apps are signed and if you try to attach a debugger you’ll receive this error:
Continue reading “XCode – Debug macOS PreferencesPane applications”
Message from debugger: cannot attach to process due to System Integrity Protection
A one shot “clone” of NES Duck Hunt made in Unity3D. Is not properly a clone… because is only a one-shot duck and restart.
Continue reading “[Unity3D] Nintendo Duck Hunt clone”
Today i’ve discovered a simple and funny way to catch all Pokemon around the world simply stay sit in front of your pc!
Continue reading “PokemonGo – Catch world wide pokemon… from your desk!”
First “Hello World” project just to learn Unity3D basics.
A very ugly clone of GravityGuy for iOS, maded in Unity3D using C#. Just to learn something new!
Continue reading “[Unity3D] PaskyRun”
Mac OSx Screen Saver, created using the source file of itself! 🙂
What are the letters?
Continue reading “[Swift] macOS screen saver”
Simple IPTV streaming app for iOS (universal target) and Mac OSX.
Based on a googled (non pay-tv) italian channel list.
Continue reading “[Swift] ipTV for iOS/Mac”
A framework and lessons to learn Swift syntax and idioms in a logical sequence.
Original github project here: https://github.com/elpsk/Swift-Koan. Stay tuned for updates.
Continue reading “[Swift] Swift Koan – Unit test”
Today, i want to introduce SquidMan (more info here), a simple Mac OSx sniffer.
Continue reading “Sniffing mobile device traffic”
A collection of useful Xcode debugging technique, using Breakpoints and LLDBdebugger.
Continue reading “Xcode – power of breakpoints”