Hi guys! Today i’ve discovered a simple and funny way to catch all Pokemon around the world simply stay sit in front of your pc!
First “Hello World” project just to learn Unity3D basics. A very ugly clone of GravityGuy for iOS, maded in Unity3D using C#. Just to learn something new!
APRoundedButton is a simple XIB/Storyboard extension to make rounded custom buttons, without writing one line of code, now using IBInspectable.
Hi all, today a simple trick to change the app language, without change phone language.
Today a funny article that use both UIDynamicAnimator and CMMotionManager!
I’ve prepared a simple class that write logs on device disk. This is very useful, because you can send and receive logs from apps, crashlog, backtrace and debug informations.
Yes, you can! Now you are able to change the snapshot of your app while is in background!
A simple tutorial that how to use Apple fingerprint authentication in your iOS8 apps on iPhone 5S and plus.
Important note: this article is automatically grabbed from here. I’m not the owner and the responsible of this post content. Original: http://www.appcoda.com/understanding-key-value-observing-coding
User defined runtime attributes are the hidden gem of Xcode’s Interface Builder. Available since Xcode 4 and iOS 5, they provide the ability to configure properties of a view that you would otherwise be unable to configure in Interface Builder.