A computer virus history game, from 1971 to 2016. Collect all power-ups, get all hearts to completely clean the level (virus) entering in the portal (that appear when you can finish!). You can play with the accelerometer (for the easiest levels) or the manual control (for complex levels).
Lot of times happens to want to sign some documents. Next you need to digitize and send by email to yourself or to your boss.
Today, a simple Arduino project that permit you to power on something connected to a 220v power using a simple relay.
Today, a code extract from my next (in development) 3d game… (stay tuned for this!), an hexagons map.
Everyone that use XCode knows that to run the app in a different device, you need to select one from list, launch and wait the device to boot… Well, it’s a mess. I hate a lot this feature.
I’m a full-stack developer, so I build my iOS applications in Swift and backends in Node.js… why not use Swift for both platforms (iOS and backend)?
A minimalistic but very complicated memory game. Have you a strong memory? Try… World A: the easiest! There is also an hint sign to help you. World B: the middle one. No hint for you and the first box is already colored. World C: hazard. No error allowed! Too complicate? Switch COLORS / ICONS. […]
Hi guys! Today i’ve discovered a simple and funny way to catch all Pokemon around the world simply stay sit in front of your pc!
A one shot “clone” of NES Duck Hunt made in Unity3D. Is not properly a clone… because is only a one-shot duck and restart.
Well, starting with new tutorials! Unity3D and C# development. Today we learn an intelligent way to animate a character based on the input Axis (Horizontal / Vertical) starting from a single image, called “sprite“.